Mutants & Masterminds: Emerald City Heroes
Former special ops weapon
Strength 5, Stamina 7, Agility 6, Dexterity 6, Fighting 10, Intellect 1, Awareness 4, Presence 1
Accurate Attack, Close Attack, Defensive Attack, Defensive Roll, Diehard, Evasion, Fighting Style: Jujutsu, Great Endurance, Improved Critical 4: Adamantium Claws, Improved Critical: Adamantium Claws, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Tracking, Uncanny Dodge
Acrobatics 2 (+ 8), Athletics 1 (+ 6), Close Combat: Adamantium laced claws 2 (+ 12), Expertise: U.S. Military 2 (+ 3), Insight 4 (+ 8), Intimidation 4 (+ 5), Investigation 2 (+ 3), Perception 8 (+ 12), Persuasion 1 (+ 2), Stealth 6 (+ 12)
Adamantium Claws: Strength-based Damage 2 (DC 22, Advantages: Improved Critical 4; Multiattack, Penetrating 4, Split: 2 targets)
Adamantium laced skeleton: Immunity 20 (Very Common Descriptor: Bludgeoning Damage; Limited – Half Effect)
Healing Factor: Regeneration 5 (Every 2 rounds, Advantages: Diehard, Great Endurance; Persistent [1 extra rank])
Running Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Initiative + 6
Adamantium Claws: Strength-based Damage 2, + 11 (DC 22)
Grab, + 11 (DC Spec 15)
Throw, + 6 (DC 20)
Unarmed, + 11 (DC 20)
Flashbacks: He gets flashbacks of his special ops in Afghanistan.
Motivation: Responsibility: Feels compelled to help those in need, like his novel hero Tom Reacher. He still receives orders from his former commanding officer.
Dodge 10, Parry 10, Fortitude 7, Toughness 8/7, Will 4
Abilities 80 + Powers 38 + Advantages 12 + Skills 16 (32 ranks) + Defenses 4 = 150
Mark Gray led a troubled life until he joined the army right out of high school. In the army he went through rigirous training which led to his joining a special ops group which saw a lot of action in Afghanistan.
While in the military he was encouraged to participate in a secret project to enhance soldiers for the battlefield. With adamantium laced claws and skeletal system, Mark Gray would go on to be a highly effective human weapon under the code name, Wolfen.
After struggling through flashbacks generated by his bouts of post traumatic stress episodes, he eventually left the military. However, on occasion Lt. Mark Gray still answers the call from Jeremy Dorman, his commanding officer, for jobs only Wolfen can handle.